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201. Turret Balance and the new Accuracy - in Ships and Modules [original thread]
Edited by: Rob Mattacks on 22/06/2004 18:06:44 Edited by: Rob Mattacks on 22/06/2004 18:06:21 Originally by: Drakxter Originally by: von Steinroehder Imagine a M1 Abrams battle tank rumbling through the desert. Then imagin...
- by Rob Mattacks - at 2004.06.22 18:04:00
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202. Shield boosting/hardening became invalid. - in Ships and Modules [original thread]
The tempest struggles badly for grid to armor tank and struggles badly for cpu to shield tank when using long range set ups imo. Having to use powerdiags takes up much more cpu than cap relays and for a ship that is supposed to shield tank I have ...
- by Rob Mattacks - at 2004.06.22 09:35:00
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203. England 4 - 2 Croatia, but can we do it this time? - in Out of Pod Experience [original thread]
Ye I think we need to improve on our concentration if we are to beat portugal and go far. All four goals we have conceded in this tournament have been due to mistakes/set pieces. If we can cut them out then we will improve greatly imo. Still overa...
- by Rob Mattacks - at 2004.06.21 21:33:00
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204. Rooney - Pele in disguise ? - in Out of Pod Experience [original thread]
- by Rob Mattacks - at 2004.06.21 20:47:00
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205. Gallente cruisers - in Ships and Modules [original thread]
I was just thinking about this myself actually before i read this thread. From my experience of Minmatar cruisers the Rupture can do everthing the other Minamtar cruisers but better. The rupture is slower than the others but if you want speed ...
- by Rob Mattacks - at 2004.06.20 13:16:00
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206. Deal on Dual 425mm autocannons - in Ships and Modules [original thread]
Edited by: Rob Mattacks on 20/06/2004 09:48:49 Originally by: Bobbeh DOT on dual 425's is same as 800mm's so i dont really understand some things about ur post. For instance, 15-25 dmg per hit? that cannot be right unless u were firing...
- by Rob Mattacks - at 2004.06.20 09:47:00
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207. Death of Projectiles? - in Ships and Modules [original thread]
What Einheriar Ulrich said. Projectiles seem to have had this mythical status of being uber mostly from people who have never even used them cos "a mate in my corp hit's massive wrecking shots blah blah blah". A nerf is a nerf but for 1400's t...
- by Rob Mattacks - at 2004.06.16 22:52:00
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208. PC : 'Malkuth' Siege - in Market Discussions [original thread]
thanks
- by Rob Mattacks - at 2004.06.10 09:37:00
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209. Statistics on Beam Lasers vs. Railguns - in Ships and Modules [original thread]
Tempest new grid = 13,500*1.25 = 16,875 with 4 pdu's = 20,511 6x 1400mm = 19,500 + x-large shield = 20,000 That leaves 511 grid to fit the rest and a siege launcher is 1,750 alone. Or can you enlighten me and tell me otherwise ?
- by Rob Mattacks - at 2004.06.05 16:26:00
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210. Statistics on Beam Lasers vs. Railguns - in Ships and Modules [original thread]
@ Hellek The thing that doesn't help your cause is when you post incorrect information. For a Tempest to fit 6x 1400mm's and and x-large shield booster 4 x pdu's are needed. There is not enough grid for the siege launcher that you put in your Tem...
- by Rob Mattacks - at 2004.06.05 15:39:00
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211. Power & CPU changes on ships and armor repairers and siege launcher - in Ships and Modules [original thread]
Originally by: Taumenka Edited by: Taumenka on 29/05/2004 10:16:19 About Dominix : 2000 PG Armour Reps ??? Hey! If the Megathron (Yeah i know big brother (ship tier 2 BS)) and 2 of the other 3 tier 1:s gets a PG boost because of Armo...
- by Rob Mattacks - at 2004.05.29 10:28:00
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212. Power & CPU changes on ships and armor repairers and siege launcher - in Ships and Modules [original thread]
Originally by: Bella Verde Please TomB, increase the powergrid of a Tempest to 15000... you know why? It has a MAJOR CPU problem, and with the increase in PG I might be able to take out a PDU for my setup so I can actually use the last mid...
- by Rob Mattacks - at 2004.05.28 19:10:00
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213. Dreadnought, your wishes. - in Ships and Modules [original thread]
Minmatar Dreadnought tier one - Monsoon 10 hi slots - 5 turrets/5 launchers 6 mid slots 10 low slots ladar 21 targeting 125 km base speed 192 m/s Drone bay 4500m3 race bonus 25% Large Projectile ROF and Cruise Missile damage 5% velocity an...
- by Rob Mattacks - at 2004.05.26 10:54:00
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214. Post-Patch Tempest setups? - in Ships and Modules [original thread]
To fit 6 1400mm's and x-large booster 4 pdu's or 2 RCU's are needed. Personally think pdu's will be much better option cos after 2 rcu's and weapon/tracking mod's you wont have much room left for cap relays which will mean a poor cap recharge plus...
- by Rob Mattacks - at 2004.05.24 20:13:00
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215. Post-Patch Tempest setups? - in Ships and Modules [original thread]
Edited by: Rob Mattacks on 24/05/2004 18:07:17 Yea i too think that, as it is, cruise launchers may not be worth it. I am thinking of maybe ditching the amp for a kinetic hardener if i have to use a warp disruptor for cpu reasons and/or maybe ...
- by Rob Mattacks - at 2004.05.24 17:36:00
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216. cap relay nerf - biased towards armor tankers - in Ships and Modules [original thread]
I have not said that armor tanking is better than shield tanking or vice versa hellek. What I think though is that a stacking nerf for both cap relays and cap rechargers would be more balanced IMO...
- by Rob Mattacks - at 2004.05.23 15:58:00
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217. cap relay nerf - biased towards armor tankers - in Ships and Modules [original thread]
Ye but to be on par with 2 large armor repairers you need a x-large shield booster and an amp anyway, plus armor tanking uses less cap. Anyway back on topic i think that what john said, a stacking nerf for both cap relay and cap recharges and redu...
- by Rob Mattacks - at 2004.05.23 15:39:00
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218. cap relay nerf - biased towards armor tankers - in Ships and Modules [original thread]
Edited by: Rob Mattacks on 23/05/2004 10:13:46 what !! Raven and tempest will have no room for ew modules using shield defence, if they both fit 2 warp core stabs and a damage mod then they are left with 2 and 3 low slots respectively to boost...
- by Rob Mattacks - at 2004.05.23 10:11:00
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219. cap relay nerf - biased towards armor tankers - in Ships and Modules [original thread]
Edited by: Rob Mattacks on 23/05/2004 10:07:36 Ye i understand what you are saying but i did not mean to run the armor repairer constantly but module for module armor tankers can achieve better cap recharge as they will generally have more mid...
- by Rob Mattacks - at 2004.05.23 10:01:00
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220. cap relay nerf - biased towards armor tankers - in Ships and Modules [original thread]
I think you have missed my point. I know that cap relays were not balanced and I know the old penalty was not actually a penalty because shield recharge is a useless stat. I realise that you are not supposed to have full weapon compliment when tan...
- by Rob Mattacks - at 2004.05.23 09:45:00
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